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Backdarsh · PreGame
pregame

Consumer app

PreGame

A festival companion: explore the artists playing, build your own set-by-set schedule, and export it to your phone's lock screen. Designed, built, and shipped — live now.

See it live
PreGame live — Lightning in a Bottle '26 landing: pick your sets, export a wallpaper, set it as your lock screen

The short version

The others are concepts. This one you can use.

The problem

Festival days are a planning mess: dozens of artists across stages with clashing set times, buried in a clunky official app or a static PDF poster. You over-plan in a notes app — or wing it and miss the sets you came for.

The bet

One focused loop — explore the lineup, pick your sets, export the plan as a lock-screen wallpaper. No accounts, no social layer: everything that wasn't the day-of problem got cut.

Shipped

Designed, built, and shipped solo. Live now for Lightning in a Bottle '26 — works offline in airplane mode, collects no personal data.

The artifact

The live schedule, five stages deep.

PreGame schedule view — day tabs, stage columns, artist cards with video previews
PreGame on mobile — the same schedule, thumb-first
Visit the live app

pregame-music.com · screenshots captured from production, July 2026

Product judgment

Built like a product, not a demo.

The lock-screen trick

Your picks export as a wallpaper. Day-of, the plan is one glance away — no app to open, no signal needed, battery-proof.

Offline-first

The schedule and map are stored locally; the app tells you it's safe to go airplane mode. Festival-grounds reality drove the architecture.

Private by default

A single first-party cookie to count visits. No ads, no personal data, and 'no thanks' is a first-class button — respect as a feature.

What shipping solo taught me

The hardest product decision wasn’t what to build — it was holding the line on one festival done right before generalizing to many. Sharing got cut, accounts got cut; the lock-screen export stayed because it’s the one feature that works when the network doesn’t. The open risk is lineup freshness — set times shift the day of, and a plan that’s wrong is worse than no plan. That’s the next thing to earn.

Solo — designed, built & shippedSide project · live

The problem

Festival days are a planning mess: dozens of artists across stages with clashing set times, buried in a clunky official app or a static PDF lineup. You either over-plan in a notes app or wing it and miss the sets you came for.

Metric that matters

Primary: schedules built and exported to the lock screen — real planning, not just installs. Guardrail: day-of re-opens, since the plan has to survive contact with a live festival. Leading: artists added per schedule.

Key tradeoff

Built a focused companion — discover artists, build a set-by-set plan, export it to your lock screen — instead of a social or ticketing platform. Cut sharing to ship the core planning loop that actually solves the day-of problem.

Biggest risk

Lineup-data freshness when set times shift last-minute, and scope discipline: nailing one festival experience before generalizing to many.