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Backdarsh · Duolingo — Flock

Growth

Duolingo — Flock

Learning alone is lonely — and lonely churns. Flock is an async friend-league: small groups compete across any subject on normalized weekly scores, turning friends into the acquisition engine.

The problem

Solo streaks are fragile — learning alone is lonely, and lonely churns. Duolingo's social hooks are too shallow for the friends who'd actually keep you coming back.

Jump to solution
Growth PM · ConceptConcept project

The problem

Solo streaks are fragile — learning alone is lonely, and lonely churns. Duolingo's social hooks are too shallow for the friends who'd actually keep you coming back.

Metric that matters

Primary: D30 retention of users in an active flock vs. control. Leading: friend-invite conversion (friends as the acquisition engine). Guardrail: pressure-driven churn from competition.

Key tradeoff

Async normalized-score leagues across any subject vs. real-time head-to-head. Chose async + normalization so mixed-level friends compete fairly — cut live battles to keep it low-pressure and inclusive.

Biggest risk

Competition can demotivate as easily as it motivates, and small/empty flocks feel dead. Cold-start: you need 2–3 active friends before the loop works.

Live prototype — interactive, in-pageOpen full